Custom tools and production assets that bridge the gap between creative vision and pure logic.
Automating the boring stuff and building smooth data workflows from ingest to final comp.
Over 8 years of production experience delivering high-quality visuals with a pragmatic approach.
3D GENERALIST / TECH ARTIST
DUNAUJVAROS, HUNGARY
My transition into Technical Art came from the studio floor.
I spent years identifying production bottlenecks and naturally stepped into the role
of the person who fixes them. For me, there is nothing more rewarding than seeing a
frustrated artist realize that a task which used to take them half a day now happens in a single click.
Operating 100% remotely from the countryside, I bridge the gap between creative teams and technical logic.
I combine my years of 3D generalist experience with Python, VEX, and modern automation to provide studios with
the stability they need to scale their output—without the usual pipeline headaches.
Maya 3D Generalist
High School Graduation & Certificate in Programming
I am driven by a constant curiosity for emerging technologies and how they reshape production efficiency. Right now, my main interests lie in exploring advanced USD (Universal Scene Description) workflows, testing the latest automation features, and leveraging LLMs to write cleaner, faster pipeline scripts. Keeping up with these standards allows me to introduce immediate technical value to any modern studio pipeline.
Beyond traditional film and VFX workflows, I am actively diving into the world of
real-time development.
My current focus is mastering Unity as a Technical Artist
and Designer—experimenting with custom shaders, creating dynamic effects via VFX Graph,
and building interactive gameplay mechanics using both C# and Visual Scripting.
For me, bridging the gap between standalone assets and interactive logic is where the real fun begins.