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Lost Survivors
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Client
InnoGames
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Date
18-09-2021
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Project link
PROJECT DESCRIPTION
- Role: 3D Generalist | Ionart Studios
- Core Stack: Maya, Redshift
- Main Focus: Asset Shading and Lookdev, Set Dressing, Render Pass Setup
A 20-second cinematic trailer for a mobile game title. Utilizing a native Maya and Redshift workflow, the production demanded a fast turnaround.
My responsibilities were focused on the front-end asset preparation and the technical backend of the rendering stage: handling shading, lookdev,
minor set dressing, and structuring the final render layers.
MY TASKS
- Asset Shading & Lookdevelopment: I rebuilt and fine-tuned material networks inside Maya, optimizing shaders for the Redshift engine to ensure high-quality visuals fitting for a mobile game cinematic.
- Environment Set Dressing: I assisted in assembling the digital sets, placing props and asset elements according to the layout and composition requirements.
- Render Layer Preparation: I set up the final rendering passes and technical layers, ensuring that all geometry, lighting paths, and utility masks were organized correctly for the compositing pipeline.