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Titan Quest: Atlantis

PROJECT DESCRIPTION
  • Role: 3D Generalist | Contractor
  • Core Stack: Maya, Redshift
  • Main Focus: Set Asset Prep, Shading, Lookdev, Set Dressing from Concept, Render Layer Management

A 30-second cinematic announcement trailer for a video game expansion.
Utilizing a native Maya and Redshift pipeline, my responsibilities focused on translating environment concept art into fully realized 3D sets. I handled the front-end asset preparation, complete lookdevelopment and shading, environment layout, set dressing, and the technical structuring of all final render layers for post-production.

MY TASKS
  • Set Asset Preparation: I ingested and prepared various environment assets within Maya, ensuring clean topology and production-ready UVs suitable for detailed lookdev and rendering.
  • Shading, Lookdevelopment: I created and optimized complex material networks inside Redshift, establishing the final visual style, surface textures, and material responses for the expansion's new environments.
  • Set Dressing: I assembled the 3D environments according to detailed concept art, populating the sets to achieve the required depth, composition, and atmosphere for the cinematic.
  • Render Layer Management: I structured the final render layers and created comprehensive technical utility passes to ensure a smooth, flexible workflow for the compositing team.