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SuperPower 3

PROJECT DESCRIPTION
  • Role: 3D Generalist | Ionart Studios
  • Core Stack: Maya, Redshift, Fusion Studio
  • Main Focus: 3D Asset Creation, Set Dressing, Render Management, VFX Compositing

A 100 second cinematic announcement trailer for a video game title.
Operating as a versatile 3D Generalist within a Maya, Redshift, and Fusion Studio pipeline, I covered a broad spectrum of production steps from asset creation to final pixel integration. My responsibilities included modeling, texturing, environment layout, render setup, and the complete compositing of select shots.

MY TASKS
  • 3D Modeling, Texturing: I created and refined various hard-surface and environment assets inside Maya, establishing clean topology and production-ready UV layouts.
  • Set Dressing, Scene Layout: I assembled and dressed digital environments, placing assets to build depth and support the cinematic composition of the shots.
  • Render Pass Setup, Management: I structured the Redshift render layers, optimized sample settings, and managed the technical AOV breakdown to ensure smooth pipeline delivery.
  • Shot Compositing: I took full ownership of compositing several select shots inside Fusion Studio, seamlessly blending 3D render passes, integrating atmospheric effects, and delivering finalized images.