BONES - AirplaneMode | MusicVideo
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Client
TeamSESH
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Date
30-03-2023
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Project link
PROJECT DESCRIPTION
- Role: VFX / Compositing Generalist | Ionart Studios
- Core Stack: Nuke, Houdini, ACES Color Management, Review Pipeline
- Main Focus: Input/Output Color Pipeline, VFX, 3D Compositing, Asset Preparation and Rendering
This project was an underground rap music video requiring stylized VFX and select 3D element integration.
My primary objective was to handle the technical data preparation and execute the compositing for the visual effects shots.
I established a strict color-managed workflow using ACES to ensure that the final VFX deliveries matched the original
camera source formats with 100% precision, preventing any data loss before the final color grading phase.
I also managed 3D asset preparation, rendering, and the internal review pipeline.
MY TASKS
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Color Management:
I managed the technical ingest and export pipeline, converting the raw music video footage into an ACES workspace for compositing.
After completing the VFX work, I handled the inverse transformation to ensure the final delivery exactly matched the client's original format and pixel specifications. - 3D Compositing: I executed the compositing and seamless integration of various VFX and 3D elements into the live-action plates inside Nuke.
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Asset Prep, Rendering:
I prepared the required 3D assets and set up the lighting and rendering for the stylized sequences inside Houdini.
I generated clean render passes optimized for fast and flexible compositing. - Review Media Management: I supervised the generation and distribution of all intermediate review versions, ensuring the creative team could easily track progress with accurate color representations during feedback cycles.