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Kingdoms of Amalur: Re-Reckoning

PROJECT DESCRIPTION
  • Role: 3D Generalist - Render, Lookdev | Ionart Studios
  • Core Stack: Maya, Redshift, MEL
  • Main Focus: Concept to 3D Set Dressing, Shading and Lookdev, Render Optimization, AOVs, Management

A 60-second cinematic announcement trailer for a video game title.
Utilizing a native Maya and Redshift pipeline, my role focused on translating 2D concept art into fully realized 3D environments, taking responsibility for the complete lookdevelopment, scene layout, and technical render preparation stages.

MY TASKS
  • Concept-Driven Set Dressing and Assembly: I analyzed the concept artists' designs to populate and dress the digital sets, organizing and placing both library assets and custom elements to match the approved composition and depth.
  • Shading, Lookdev: I built and fine-tuned complex material networks inside Redshift, establishing the final visual style, surface properties, and texture responses for environment assets.
  • Scene Optimization, Render Management: I managed the technical scene assembly, optimizing heavy geometry and Redshift sampling settings to maximize render efficiency under production deadlines.
  • Render Pass Segmentation: I structured the final render layers, creating comprehensive technical utility passes and custom AOVs to provide maximum control for the compositing team.